We love fantasy, and we’re big fans of all of these serious books and games in the genre, but we also think fantasy has a lighter side worth exploring.
Game design is a careful balance between the familiar and the innovative. When we developed the first CastleStorm, we purposely kept a narrow focus on our target genre: lane-pushers. And then we used player feedback and our own growing RPG experience to introduce several new twists on the genre in CastleStorm II.
Infinite Minigolf Coming this Spring on PS4, PSVR, Xbox One and Nintendo Switch Currently available on Steam Early Access – Vive Support Coming at Launch Infinite Minigolf has been available on Steam Early Access for a few months, and we know many of you have been waiting for console news, so [...]