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Narrative Level Design and Underwater Castles

While we wanted gameplay mechanics and early enemy encounters to feel familiar to players, we wanted to show players early-on that the world of Operencia was not typical medieval fantasy and that we were putting our own twist on the grid-based RPG model.

By | August 10th, 2020|Operencia, Zen Indies|Comments Off on Narrative Level Design and Underwater Castles

Zoldek – 5e Friendly Monsters

Roll initiative! We converted the Zoldek--toad people from the first dungeon of Operencia--into 5e friendly monsters. Add these unique enemies into your next tabletop session! Download today!    

By | August 7th, 2020|Operencia, Zen Indies|Comments Off on Zoldek – 5e Friendly Monsters

How Games Can Strengthen Local Culture

In recent years, the games industry has experienced a kind of cultural Renaissance. Game designers began to use games as vehicles for exploring more diverse cultural ideas, histories, and mythologies, and the positive response from players has led to even more growth in this area.

By | August 6th, 2020|Operencia, Zen Indies|Comments Off on How Games Can Strengthen Local Culture

Enemy Design and the Power of Classic RPG Foes

Roleplaying games of any variety have a few hallmarks: fantasy settings, epic villains, dungeon crawls, and at some point in the game you will have to fight rats, giant spiders, and skeletons. It’s almost a guarantee. As much as these classic RPG enemies make us laugh, they can be more than gaming clichés. They can be a tool for rooting a player in familiar ideas in order to then show them something different.

By | July 28th, 2020|Operencia, Zen Indies|Comments Off on Enemy Design and the Power of Classic RPG Foes