KickBeat Releases Today on PS Vita and PS3 in North America and September 11 in Europe! KickBeat has been in development for over 3 years, and today we are full of excited energy as we release the game into the wild and onto your PS Vita and PS3. Here is one last look at KickBeat and what you can expect before you decide to spend your hard-earned cash on the game (don’t forget, the game is Cross-Buy entitled)!
Why KickBeat? Here are a few reasons we made the game and why we know you’ll enjoy it:
-KickBeat lets you interact with music in exciting ways! We have given you the power of an endless game by allowing you to create your own KickBeat tracks using the ‘Beat Your Music’ mode which allows you to generate levels with your own music.
-KickBeat is the first rhythm game with fully 3D interactive characters. Once you have the basic mechanics down, we remove the button cues and the characters themselves become the cues! Beat matching with 3D characters is no simple process, our guys ended up hand animating all of these movements in order to make them precise enough for beat matching! Further, these are all running at a solid 60 FPS!
-The KickBeat soundtrack is comprised of 18 hard-hitting tracks from a diverse lineup of artists from well-known bands such as Pendulum and Marilyn Manson, to indie pioneers Celldweller and Blue Stahli, to hidden talents like electronic music producer Voicians and Taiwanese rapper Shen Yi (The story of how we got Shen Yi in the game is pretty funny, we are happy to tell it upon request!).
-Zen Studios created a story driven single player campaign to tie the game together. All of the cut scenes are hand animated and done in the flavor of old school kung fu movies. The balance of story and combat is tricky, but we feel the finished game presents quite a novel blend of story and rhythm combat, none of which has been done to date.
So, there you have it! We truly hope you enjoy the game and we look forward to hearing what you all think.