Dread Nautical draws inspiration from a large assortment of games and our favorite stories from books and film. This Lovecraftian rogue-lite roots itself in a setting that is relatively unique as far as RPGs go--a mostly modern cruise ship at sea--but it also leverages classic ideas that have made the horror and psychological thriller [...]
For the Dread Nautical experience, we felt that the tactical RPG genre naturally fit with the mechanics that define the Rogue-like and Rogue-lite genres. These are our top 4 reasons for why tactical RPGs are perfect for Rogue mechanics.
Virtual Reality RPGs: How Operencia’s Classic Grid-Based Formula Became the Foundation for Innovation
Our team grew up dragging manuals and character sheets and dice bags from house to house. When we couldn’t meet to game, we filled the downtime with CRPGs, crawling through dungeons in games like Bard’s Tale, Eye of the Beholder, and the Ultima series. Adventure was always on our minds, and we wanted to [...]
We love fantasy, and we’re big fans of all of these serious books and games in the genre, but we also think fantasy has a lighter side worth exploring.
Game design is a careful balance between the familiar and the innovative. When we developed the first CastleStorm, we purposely kept a narrow focus on our target genre: lane-pushers. And then we used player feedback and our own growing RPG experience to introduce several new twists on the genre in CastleStorm II.