Game Design

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3 Reasons Game Designers Adore Lovecraft

Once upon a time, H.P. Lovecraft was an obscure fiction writer. Today, in large part due to the impact Lovecraft’s work has had on video games, Lovecraft is a well-known name to even casual readers and casual gamers. While many games base their material directly on Lovecraft lore, the impact of Lovecraftian ideas is [...]

By | November 17th, 2020|Dread Nautical, Zen Indies|Comments Off on 3 Reasons Game Designers Adore Lovecraft

Why Setting is Critical in the Horror Genre

Dread Nautical draws inspiration from a large assortment of games and our favorite stories from books and film. This Lovecraftian rogue-lite roots itself in a setting that is relatively unique as far as RPGs go--a mostly modern cruise ship at sea--but it also leverages classic ideas that have made the horror and psychological thriller [...]

By | October 12th, 2020|Dread Nautical, Zen Indies|Comments Off on Why Setting is Critical in the Horror Genre

Virtual Reality RPGs: How Operencia’s Classic Grid-Based Formula Became the Foundation for Innovation

Our team grew up dragging manuals and character sheets and dice bags from house to house. When we couldn’t meet to game, we filled the downtime with CRPGs, crawling through dungeons in games like Bard’s Tale, Eye of the Beholder, and the Ultima series. Adventure was always on our minds, and we wanted to [...]

By | September 24th, 2020|Operencia, Zen Indies|Comments Off on Virtual Reality RPGs: How Operencia’s Classic Grid-Based Formula Became the Foundation for Innovation