Game Design

/Tag:Game Design

Genre-Bending in CastleStorm II: Bringing Kingdom Management to a Lane-Pusher

Game design is a careful balance between the familiar and the innovative. When we developed the first CastleStorm, we purposely kept a narrow focus on our target genre: lane-pushers. And then we used player feedback and our own growing RPG experience to introduce several new twists on the genre in CastleStorm II.

By | August 31st, 2020|CastleStorm, Zen Indies|Comments Off on Genre-Bending in CastleStorm II: Bringing Kingdom Management to a Lane-Pusher

Narrative Level Design and Underwater Castles

While we wanted gameplay mechanics and early enemy encounters to feel familiar to players, we wanted to show players early-on that the world of Operencia was not typical medieval fantasy and that we were putting our own twist on the grid-based RPG model.

By | August 10th, 2020|Operencia, Zen Indies|Comments Off on Narrative Level Design and Underwater Castles