With our work as a studio spanning several genres--though we primarily work in pinball and RPGs--we often have these same kinds of interactions with players.
Over the Halloween week and as part of our Steam launch celebration for Dread Nautical, we ran a fundraising event for Project Pinball.
For many of the people on our team, games were a refuge. Whether we got lost in the glittering lights of a pinball table or immersed ourselves in a dungeon crawl, games were always there for us. That passion has carried over into our work, but we haven’t forgotten what games did for us [...]