Zen Indies

/Tag:Zen Indies

Virtual Reality RPGs: How Operencia’s Classic Grid-Based Formula Became the Foundation for Innovation

Our team grew up dragging manuals and character sheets and dice bags from house to house. When we couldn’t meet to game, we filled the downtime with CRPGs, crawling through dungeons in games like Bard’s Tale, Eye of the Beholder, and the Ultima series. Adventure was always on our minds, and we wanted to [...]

By | September 24th, 2020|Operencia, Zen Indies|Comments Off on Virtual Reality RPGs: How Operencia’s Classic Grid-Based Formula Became the Foundation for Innovation

Luna – 5e Chaotic Evil Enemy

Luna is one of the main characters from CastleStorm II, grab her character sheet today and drop her into your next session!

By | September 21st, 2020|CastleStorm, Zen Indies|Comments Off on Luna – 5e Chaotic Evil Enemy

Genre-Bending in CastleStorm II: Bringing Kingdom Management to a Lane-Pusher

Game design is a careful balance between the familiar and the innovative. When we developed the first CastleStorm, we purposely kept a narrow focus on our target genre: lane-pushers. And then we used player feedback and our own growing RPG experience to introduce several new twists on the genre in CastleStorm II.

By | August 31st, 2020|CastleStorm, Zen Indies|Comments Off on Genre-Bending in CastleStorm II: Bringing Kingdom Management to a Lane-Pusher