Pat Holleman takes a deep-dive into how Ultima Underworld and Final Fantasy changed the landscape of modern RPGs.
Operencia was born from three loves: our infatuation with tabletop roleplaying, our deep roots in grid-based RPGs, and our passion for central European mythology. Many of the ideas we developed for Operencia started years before as experiments in Dungeons & Dragons campaigns—the stories, the enemies, and the dungeons. Sharing those experiences with players around [...]
While we wanted gameplay mechanics and early enemy encounters to feel familiar to players, we wanted to show players early-on that the world of Operencia was not typical medieval fantasy and that we were putting our own twist on the grid-based RPG model.
Pat Holleman goes back to 1985 to analyze the strategy of combining RPG mechanics with other genres to create uniquely durable games.
Roll initiative! We converted the Zoldek--toad people from the first dungeon of Operencia--into 5e friendly monsters. Add these unique enemies into your next tabletop session! Download today!